From 3d4a0646747ccf2ddbf57eb3cd5d4f02458fd531 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 22 Oct 2023 12:35:12 -0600 Subject: yuzu: Fix vibration reseting to 1% --- src/yuzu/configuration/configure_vibration.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index d765e808a..68c28b320 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -89,7 +89,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type auto& player = Settings::values.players.GetValue()[player_index]; auto controller = hid_core.GetEmulatedControllerByIndex(player_index); - const int vibration_strenght = vibration_spinboxes[player_index]->value(); + const int vibration_strength = vibration_spinboxes[player_index]->value(); const auto& buttons = controller->GetButtonsValues(); bool button_is_pressed = false; @@ -105,10 +105,10 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type return; } - const int old_vibration_enabled = player.vibration_enabled; - const bool old_vibration_strenght = player.vibration_strength; + const bool old_vibration_enabled = player.vibration_enabled; + const int old_vibration_strength = player.vibration_strength; player.vibration_enabled = true; - player.vibration_strength = vibration_strenght; + player.vibration_strength = vibration_strength; const Core::HID::VibrationValue vibration{ .low_amplitude = 1.0f, @@ -121,7 +121,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type // Restore previous values player.vibration_enabled = old_vibration_enabled; - player.vibration_strength = old_vibration_strenght; + player.vibration_strength = old_vibration_strength; } void ConfigureVibration::StopVibrations() { -- cgit v1.2.3